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Team fortress classic team
Team fortress classic team








team fortress classic team

team fortress classic team

You really felt like you could take on the entire enemy team as this guy. Combined with above-average speed and health-regeneration, he was more versatile than any TF2 class can dare to be, and a blast to play. He had the aforementioned conc grenades as well as your basic hand grenades (Scout didn’t get hand grenades), meaning he also had the damage output to blow obstacles out of his way. He had a double-barreled shotgun that let him trade shots with the combat classes, a Super Nailgun that dealt higher DPS than everyone else’s nailgun, and his medkit could heal/overheal teammates or tag enemies with a permanent infection that could only be stopped by other Medics (or death). The TFC Medic was an incredibly versatile jack-of-all-trades that could bypass, fight, or defend at a moment’s notice. And (just like in TF2) I almost always played the Medic, even though he was absolutely nothing like our German doktor. I loved zipping through the sky, grabbing the flag and disappearing before the sentry gun can even fully turn around and figure out what happened. I’d buy it.Īt this point, can you guess what battlefield role I usually played in TFC?įlagrunner, in case that wasn’t obvious. that sticks it on TF2 Scout and Medic’s belt or something. Along with the Rocket Launcher and the Sniper Rifle it became one of the cornerstones of the TFC metagame, and helped to make TFC an incredibly fast-paced game, far faster than TF2.

#TEAM FORTRESS CLASSIC TEAM ZIP#

But because it did the same to the player, the community quickly found its true calling as a glorious mobility tool that let Scouts and Medics fly over the front lines, chaining concs to zip through enemy defenses and grab/escape with the flag. The conc grenade was designed by Valve for dissuading pursuers by knocking them back and giving them a disorientation effect (a concussion, if you will). I’d marry it, but whenever I ask it pushes me away.

team fortress classic team

It’s probably why I’m addicted to the Sticky Jumper in TF2. I’ve got a clay-baked figure of one on my desk. While nailgun was under-appreciated, this weapon was legendary, and many TFC players consider it their favorite thing in the whole game, myself included. Picture from GamerSpawn’s Youtube channel. So pistol fans, deal with the fact that you’re using TF2’s sloppy secondary. It’s actually modeled and ready to use in TF2, they dropped it right before the game came out. Almost completely gone from TF2 in every way, and man do I often want it back. With positioning you could remove any sentry from anywhere with this beauty, and it wasn’t too shabby against pursuers in tight corridors either. Rubbish against moving targets, but great against sentries, and as a demo/medic main, sentries are my arch-enemies. Imagine a Syringe Gun whose projectiles were unaffected by gravity just fired a stream of perfectly-accurate nails in whatever direction you were pointing. I didn’t realize how much I relied on it until TF2 snatched it away from me. This weapon was under-appreciated, its existence generally taken for granted by the TFC Community. No cartoony graphics, no multinational band of misfits, just nails and bullets and grenades.Īnd there are some things I really miss from it, things that make me turn the game on and play on bot-choked 2fort/dustbowl servers (because that’s all there is left…), just to experience it again. It was Team Fortress boiled down to its core: Two teams of dudes shooting each other and working together to fill their teammate’s inherent weaknesses. While I won’t argue it was more balanced than TF2, or even better then TF2, since I consider the two so different as to be incomparable, I loved it for what it was.










Team fortress classic team